
So I’ve decided to change things up a bit. Sunday Review is getting a promotion. This way, I can splash in reviews whenever I feel, and if I post an article on a sunday, it doesn’t necessarily have to be a game review. With a sequel on the horizon, I figure a good way to introduce you guys to the EXP Boost is to take a good hard look at Mass Effect. Mass Effect is a Action-RPG for the XBOX360 and PC, another one of those gems that BioWare put their good hard work into. Once I got started, I couldn’t believe how quickly how fast I’d lost a good thirty hours of my life. And sadly enough I achieved that loss in just a few days. Let’s get down to why you too could play this game in an almost unhealthy dosage.
Story: 5/10
If you read the back of the box, then you know what this is all about. In a nutshell, the turncoat Saren is about to unleash a genocidal evil on the galaxy, As and you, as Commander Shepard, have been appointed with the task of chasing him down, and putting him in the corner to make him think about what he just did. The good old good guy chases the bad guy down and appoints the punishment. Cliché, yes? Well, as cliché as it is, it’s not all bad.
The characters all have deep backstories, and great personalities, it’s not hard to pick favorites and kick back and enjoy. Once you’re appointed the title of Spectre, its like playing a soap opera, and you’re in full control of the outcome. The conversation wheel in the game lets you keep things short, or poke around with questions. Be a nice guy, or an asshole. Each little decision you make alters the story to the point that no two playthroughs are exactly alike, unless you sit there and MAKE two playthroughs exactly alike.
My problem with the story is that it was just too short. The story is moved on by quests that are added to your log. The main quests come automatically, and sidequests are added through conversations with people you meet as you play, or even little things you hear on the news when you ride an elevator. Now if you ignore the sidequests, its entirely possible to experience the entire story in a night. For some people this is no issue. I however, expected more. By the time I’d gotten near the end of the game, I still felt like I’d just started. For the amount of sidequests that there were in the game, there could’ve been at LEAST 5 or 6 more missions in the main story.
Gameplay: 8/10
I’ve already touched on the conversation wheel, so I’ll look at some different aspects of the gameplay here. In the beginning of the game, you have to chose a character class. There are several types to choose from ranging from the Sentinel, specializing in biotic ablities, to the Infiltraitor, specializing in ranged battle, and tech abilities. Personally I think you’ve barely touched the game if you only play through it once, that way you’re just missing out.
Now, the first time you play through the game, your level is capped at 50. The second playthrough and on, the cap is at 60. Depending on your character class, you get different catergories to allocate talent points into. The talent points can be automatically added on (not recommended), or you can place them yourself into your catergories, allowing your Shepard and crew to learn more abilities, earn stat bonuses, and even become more charming/intimidating, opening up new options on the conversation wheel.
The combat is third person, unless you’re sniping, but thats a bit obvious. When you’re on foot, for most of the game, we’re talkin like 95% here, you have 3 units in your party. You can assign them commands using the d-pad as you move around, so it adds to the level of strategy. Low on health, and your crew quite alive? Send them ahead. Enemies have ridiculous firepower? Tell them to use cover. Situation making a change? Rally up your men. Melee is done using the “storm” button, meaning you literally sprint at someone and wail on them, knocking them to the ground. It’s quite fun to use if you specialize in a shotgun.
The left and right bumpers, when held pause the game play and bring up the weapons and ability wheel, respectively. Here, you can switch your own, or your party members weapons, or use your own biotics/techs, or command the use of them from a unit member. This is where things got the coolest to me. The biotic abilities range from levitating/throwing objects and enemies, to creating a barrier that boosts the power of your shields (by a LOT at later levels). The tech abilities have to do with special gun skills, frying enemy weapons and shields, and making the range of your grenades greater. The tricky part is, most of your enemies have access to ALL of the above, and on higher difficulty levels come with immunities. And as you gain levels, your foes either grow with you or remain ahead of you depending on the difficulty. Makes for much longer, intense gunfights when you play on hardcore and above. Its QUITE fun if you’ve gotten into the game, Mass Effect is good at keeping you on your toes.
Graphics: 7/10
I had a love hate relationship with the graphics. Most of the time, I found the game beautiful. The environments are just..incredible. The level of detail put into the galaxy map. The dark, glowy look of everything as you run around the Normandy. The lush look of the citadel, the barren terrain of some planets, and how others are just green EVERYWHERE. I spent quite a bit of my time in the snow, or avoiding driving my rover into molten lava.
Now it was the character models that bothered me at times. While there are times where I loved them, there are just some characters that look…awkward. Like Jenkins (boy did I get a laugh out of THAT guy), or Kahoku. I also griped about how when characters are done talking, they just…look off to the right, and walk off after being a little awkward. As nitpicky as I am about that, I can’t say it ruined the graphical experience for me, the game still looks awesome.
Music: 4/10
Simply put, I found the music just…boring at times. Boring and repetitive. For my first couple playthroughs, I listened to a lot of metal instead of the normal soundtrack just because I got tired of hearing the music. Theres also a lot of times where there’s just ambient noise, wind blowing, the hum of the mako’s motor and…the occasional voice clip. Not too good for keeping me playing and not asleep when it gets to be like 5 in the morning.
Replay Value: 9/10
I said it before, I’ll say it again here. You just cant experience Mass Effect by playing it just once. Like, the second I got to the end of the game, I reloaded my shepard, and started from the beginning. Theres just something…different about playing the game when your enemies are level 5 versus your enemies being 52, there isn’t that reload and blow through half the game, especially if you up the ante and raise the difficulty. Not to mention there’s more than one ending, and I personally am usually not satisfied until I see more than one ending, in a game with multiple endings.
Overall Average: 6.6/10
Honestly, I feel like this game deserved at least a 7 or 8, but the story and music really killed it for the average. Now dont let the score fool you, you can easily get wrapped up in traversing the galaxy, and solving every other person’s problems, because as much as the story will let you believe that there is this race against time to stop Saren, the rouge Turian will patiently wait for you to come stop him before he fully puts his diabolical plan into action. And for all the Council cares, you were combing the galaxy for their beloved proof, not the noble gases. Its definitely a game that’s well worth getting into, especially with the upcoming release of Mass Effect 2, where you can play through the game with the SAME SHEPARD, and keep your Spectre story rolling. Put on your seat belt cowboys. We’re gonna Level Up in freakin space.
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